#pragma once
// Todo: Half edge probably accelerate somehow in the future.
//		 Memory pool for those small triangles and vertices.

#include <vector>
#include <string>
#include <stdio.h>
#include <fstream>
#include "Mesh.h"





class Scene
{
	virtual void Init(){}
protected:
	std::vector<Mesh>  mMeshList;
public:
	Scene(){}
	~Scene(){}

	HRESULT AddObject(Mesh m)
	{
		mMeshList.push_back(m);
	}
};

